Two new software solutions cater to AEC professionals who have neither the experience nor the time to create VR walkthroughs and presentations.

IrisVR has announced the commercial launch of its first virtual reality (VR) software products. The company’s goal is to enable architects, designers, and other AEC professionals to create VR presentations and interact with their models in virtual environments, even if they have no VR expertise.

IrisVR also wanted solve the nagging problem of physical discomfort, which can result from VR experiences that don’t operate smoothly — an immersive feel with no nausea. The solution was to never accelerate the user. Instead of gliding from one place to another, users “hop” between points, moving in instantaneous increments — zero motion sickness.

IrisVR started out with one product in mind, but then branched into two in response to VR technology evolving into mobile and desktop platforms. IrisVR Scope, creates 360-degree panoramas that can be viewed on mobile VR viewers such as Google Cardboard and Samsung Gear VR.  These viewers temporarily repurpose smartphones for their displays.

Smart phone screen showing IrisVR Scope panoramic view of what they've created
IrisVR Scope enables users to view panoramas that they’ve created in V-Ray, Lumion, Autodesk A360, or other programs in virtual reality using a smartphone. The software responds to head movements, automatically changing the view as the user looks around the room. (Image courtesy of IrisVR)

As impressive as their capabilities are, smartphones cannot match the processing power of beefier hardware. So came IrisVR Prospect, a desktop software that converts designs into VR experiences that users can explore. The software currently supports Autodesk Revit, Trimble SketchUp, McNeel Rhino, and OBJ files, and Scranton noted that the company plans to roll out more integration in 2017, including support for Autodesk Navisworks and Graphisoft ARCHICAD.

>>Read more by Cyrena Respini-Irwin, Cadalyst, November 30, 2016

IrisVR Promises Virtual Reality in the Blink of an Eye